using Server.Items; namespace Server.Mobiles { public class Impaler : BaseCreature { public override string CorpseName => "an impaler corpse"; public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack; public override bool IgnoreYoungProtection => Core.ML; [Constructible] public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "impaler" ); Body = 306; BaseSoundID = 0x2A7; SetStr( 190 ); SetDex( 45 ); SetInt( 190 ); SetHits( 5000 ); SetDamage( 31, 35 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 90 ); SetResistance( ResistanceType.Fire, 60 ); SetResistance( ResistanceType.Cold, 75 ); SetResistance( ResistanceType.Poison, 60 ); SetResistance( ResistanceType.Energy, 100 ); SetSkill( SkillName.DetectHidden, 80.0 ); SetSkill( SkillName.Meditation, 120.0 ); SetSkill( SkillName.Poisoning, 160.0 ); SetSkill( SkillName.MagicResist, 100.0 ); SetSkill( SkillName.Tactics, 100.0 ); SetSkill( SkillName.Wrestling, 80.0 ); Fame = 24000; Karma = -24000; VirtualArmor = 49; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) ) DemonKnight.DistributeArtifact( this ); } public override bool AutoDispel => true; public override bool BardImmune => !Core.SE; public override bool Unprovokable => Core.SE; public override bool AreaPeaceImmune => Core.SE; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); public override int TreasureMapLevel => 1; public Impaler( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 1200 ) BaseSoundID = 0x2A7; } } }