using Server.Items; namespace Server.Mobiles { public class Ravager : BaseCreature { public override string CorpseName => "a ravager corpse"; public override WeaponAbility GetWeaponAbility() => Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow; public override string DefaultName => "a ravager"; [Constructible] public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 314; BaseSoundID = 357; SetStr( 251, 275 ); SetDex( 101, 125 ); SetInt( 66, 90 ); SetHits( 161, 175 ); SetDamage( 15, 20 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 75.1, 100.0 ); SetSkill( SkillName.Wrestling, 70.1, 90.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 54; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public Ravager( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }