using System; using Server.Items; using Server.Targeting; namespace Server.Mobiles { public class Revenant : BaseCreature { private Mobile m_Target; private DateTime m_ExpireTime; public override void DisplayPaperdollTo( Mobile to ) { // Do nothing } public override Mobile ConstantFocus => m_Target; public override bool NoHouseRestrictions => true; public override double DispelDifficulty => 80.0; public override double DispelFocus => 20.0; public override string DefaultName => "a revenant"; public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 ) { Body = 400; Hue = 1; // TODO: Sound values? double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01; m_Target = target; m_ExpireTime = DateTime.UtcNow + duration; SetStr( 200 ); SetDex( 150 ); SetInt( 150 ); SetDamage( 16, 17 ); // Bestiary says 50 phys 50 cold, animal lore says differently SetDamageType( ResistanceType.Physical, 100 ); SetSkill( SkillName.MagicResist, 100.0 * scalar ); // magic resist is absolute value of spiritspeak SetSkill( SkillName.Tactics, 100.0 ); // always 100 SetSkill( SkillName.Swords, 100.0 * scalar ); // not displayed in animal lore but tests clearly show this is influenced SetSkill( SkillName.DetectHidden, 75.0 * scalar ); scalar /= 1.2; SetResistance( ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) ); SetResistance( ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) ); SetResistance( ResistanceType.Fire, (int)(20 * scalar) ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) ); Fame = 0; Karma = 0; ControlSlots = 3; VirtualArmor = 32; Item shroud = new DeathShroud(); shroud.Hue = 0x455; shroud.Movable = false; AddItem( shroud ); Halberd weapon = new Halberd(); weapon.Hue = 1; weapon.Movable = false; AddItem( weapon ); } public override bool AlwaysMurderer => true; public override bool BleedImmune => true; public override bool BardImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override void OnThink() { if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime ) { Kill(); return; } else if ( Map != m_Target.Map || !InRange( m_Target, 15 ) ) { Map fromMap = Map; Point3D from = Location; Map toMap = m_Target.Map; Point3D to = m_Target.Location; if ( toMap != null ) { for ( int i = 0; i < 5; ++i ) { Point3D loc = new Point3D( to.X - 4 + Utility.Random( 9 ), to.Y - 4 + Utility.Random( 9 ), to.Z ); if ( toMap.CanSpawnMobile( loc ) ) { to = loc; break; } else { loc.Z = toMap.GetAverageZ( loc.X, loc.Y ); if ( toMap.CanSpawnMobile( loc ) ) { to = loc; break; } } } } Map = toMap; Location = to; ProcessDelta(); Effects.SendLocationParticles( EffectItem.Create( from, fromMap, EffectItem.DefaultDuration ), 0x3728, 1, 13, 37, 7, 5023, 0 ); FixedParticles( 0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist ); PlaySound( 0x37D ); } if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - NextSkillTime >= 0 && UseSkill(SkillName.DetectHidden)) { Target targ = Target; if ( targ != null ) targ.Invoke( this, this ); } Combatant = m_Target; FocusMob = m_Target; if ( AIObject != null ) AIObject.Action = ActionType.Combat; base.OnThink(); } public override bool OnBeforeDeath() { Effects.PlaySound( Location, Map, 0x10B ); Effects.SendLocationParticles( EffectItem.Create( Location, Map, TimeSpan.FromSeconds( 10.0 ) ), 0x37CC, 1, 50, 2101, 7, 9909, 0 ); Delete(); return false; } public Revenant( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); Delete(); } } }