using Server.Items; namespace Server.Mobiles { public class WandererOfTheVoid : BaseCreature { public override string CorpseName => "a wanderer of the void corpse"; public override string DefaultName => "a wanderer of the void"; [Constructible] public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 316; BaseSoundID = 377; SetStr( 111, 200 ); SetDex( 101, 125 ); SetInt( 301, 390 ); SetHits( 351, 400 ); SetDamage( 11, 13 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 15 ); SetDamageType( ResistanceType.Energy, 85 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 15, 25 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 50, 75 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 60.1, 70.0 ); SetSkill( SkillName.Magery, 60.1, 70.0 ); SetSkill( SkillName.Meditation, 60.1, 70.0 ); SetSkill( SkillName.MagicResist, 50.1, 75.0 ); SetSkill( SkillName.Tactics, 60.1, 70.0 ); SetSkill( SkillName.Wrestling, 60.1, 70.0 ); Fame = 20000; Karma = -20000; VirtualArmor = 44; int count = Utility.RandomMinMax( 2, 3 ); for ( int i = 0; i < count; ++i ) PackItem( new TreasureMap( 3, Map.Trammel ) ); } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => Core.AOS ? 4 : 1; public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); } public WandererOfTheVoid( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }