using Server.Items; namespace Server.Mobiles { public class RedSolenInfiltratorQueen : BaseCreature { public override string CorpseName => "a solen infiltrator corpse"; public override string DefaultName => "a red solen infiltrator"; [Constructible] public RedSolenInfiltratorQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 783; BaseSoundID = 959; SetStr( 326, 350 ); SetDex( 141, 165 ); SetInt( 96, 120 ); SetHits( 151, 162 ); SetDamage( 10, 15 ); SetDamageType( ResistanceType.Physical, 70 ); SetDamageType( ResistanceType.Poison, 30 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 30, 35 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 35, 40 ); SetResistance( ResistanceType.Energy, 25, 30 ); SetSkill( SkillName.MagicResist, 90.0 ); SetSkill( SkillName.Tactics, 90.0 ); SetSkill( SkillName.Wrestling, 90.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 50; SolenHelper.PackPicnicBasket( this ); PackItem( new ZoogiFungus( ( 0.05 < Utility.RandomDouble() )? 4 : 16 ) ); } public override int GetAngerSound() { return 0x259; } public override int GetIdleSound() { return 0x259; } public override int GetAttackSound() { return 0x195; } public override int GetHurtSound() { return 0x250; } public override int GetDeathSound() { return 0x25B; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool IsEnemy( Mobile m ) { if ( SolenHelper.CheckRedFriendship( m ) ) return false; else return base.IsEnemy( m ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { SolenHelper.OnRedDamage( from ); base.OnDamage( amount, from, willKill ); } public RedSolenInfiltratorQueen( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }