using Server.Items; namespace Server.Mobiles { public class RedSolenWorker : BaseCreature { public override string CorpseName => "a solen worker corpse"; public override string DefaultName => "a red solen worker"; [Constructible] public RedSolenWorker() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 781; BaseSoundID = 959; SetStr( 96, 120 ); SetDex( 81, 105 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 60.0 ); SetSkill( SkillName.Tactics, 65.0 ); SetSkill( SkillName.Wrestling, 60.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; PackGold( Utility.Random( 100, 180 ) ); SolenHelper.PackPicnicBasket( this ); PackItem( new ZoogiFungus() ); } public override int GetAngerSound() { return 0x269; } public override int GetIdleSound() { return 0x269; } public override int GetAttackSound() { return 0x186; } public override int GetHurtSound() { return 0x1BE; } public override int GetDeathSound() { return 0x8E; } public override void GenerateLoot() { AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 2 ) ); } public override bool IsEnemy( Mobile m ) { if ( SolenHelper.CheckRedFriendship( m ) ) return false; else return base.IsEnemy( m ); } public override void OnDamage( int amount, Mobile from, bool willKill ) { SolenHelper.OnRedDamage( from ); base.OnDamage( amount, from, willKill ); } public RedSolenWorker( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }