using Server.Items; namespace Server.Mobiles { public class FrostSpider : BaseCreature { public override string CorpseName => "a frost spider corpse"; public override string DefaultName => "a frost spider"; [Constructible] public FrostSpider() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 20; BaseSoundID = 0x388; SetStr( 76, 100 ); SetDex( 126, 145 ); SetInt( 36, 60 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 6, 16 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Cold, 80 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 25.1, 40.0 ); SetSkill( SkillName.Tactics, 35.1, 50.0 ); SetSkill( SkillName.Wrestling, 50.1, 65.0 ); Fame = 775; Karma = -775; VirtualArmor = 28; Tamable = true; ControlSlots = 1; MinTameSkill = 74.7; PackItem( new SpidersSilk( 7 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); AddLoot( LootPack.Poor ); } public override FoodType FavoriteFood => FoodType.Meat; public override PackInstinct PackInstinct => PackInstinct.Arachnid; public FrostSpider( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( BaseSoundID == 387 ) BaseSoundID = 0x388; } } }