using Server.Items; namespace Server.Mobiles { public class GiantBlackWidow : BaseCreature { public override string CorpseName => "a giant black widow spider corpse"; public override string DefaultName => "a giant black wide"; [Constructible] public GiantBlackWidow() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x9D; BaseSoundID = 0x388; // TODO: validate SetStr( 76, 100 ); SetDex( 96, 115 ); SetInt( 36, 60 ); SetHits( 46, 60 ); SetDamage( 5, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 20, 30 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 30.3, 75.0 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 65.1, 80.0 ); SetSkill( SkillName.Wrestling, 70.1, 85.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 24; PackItem( new SpidersSilk( 5 ) ); PackItem( new LesserPoisonPotion() ); PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override FoodType FavoriteFood => FoodType.Meat; public override Poison PoisonImmune => Poison.Deadly; public override Poison HitPoison => Poison.Deadly; public GiantBlackWidow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }