namespace Server.Mobiles { public class TerathanWarrior : BaseCreature { public override string CorpseName => "a terathan warrior corpse"; public override string DefaultName => "a terathan warrior"; [Constructible] public TerathanWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 70; BaseSoundID = 589; SetStr( 166, 215 ); SetDex( 96, 145 ); SetInt( 41, 65 ); SetHits( 100, 129 ); SetMana( 0 ); SetDamage( 7, 17 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Poisoning, 60.1, 80.0 ); SetSkill( SkillName.MagicResist, 60.1, 75.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 30; if ( Core.ML && Utility.RandomDouble() < .33 ) PackItem( Engines.Plants.Seed.RandomPeculiarSeed(3) ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); } public override int TreasureMapLevel => 1; public override int Meat => 4; public override OppositionGroup OppositionGroup => OppositionGroup.TerathansAndOphidians; public TerathanWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }