using Server.Items; namespace Server.Mobiles { public class IceElemental : BaseCreature { public override string CorpseName => "an ice elemental corpse"; public override string DefaultName => "an ice elemental"; [Constructible] public IceElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 161; BaseSoundID = 268; SetStr( 156, 185 ); SetDex( 96, 115 ); SetInt( 171, 192 ); SetHits( 94, 111 ); SetDamage( 10, 21 ); SetDamageType( ResistanceType.Physical, 25 ); SetDamageType( ResistanceType.Cold, 75 ); SetResistance( ResistanceType.Physical, 35, 45 ); SetResistance( ResistanceType.Fire, 5, 10 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.EvalInt, 10.5, 60.0 ); SetSkill( SkillName.Magery, 10.5, 60.0 ); SetSkill( SkillName.MagicResist, 30.1, 80.0 ); SetSkill( SkillName.Tactics, 70.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 40; PackItem( new BlackPearl() ); PackReg( 3 ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems, 2 ); } public override bool BleedImmune => true; public IceElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }