using Server.Items; namespace Server.Mobiles { public class PoisonElemental : BaseCreature { public override string CorpseName => "a poison elementals corpse"; public override string DefaultName => "a poison elemental"; [Constructible] public PoisonElemental () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 162; BaseSoundID = 263; SetStr( 426, 515 ); SetDex( 166, 185 ); SetInt( 361, 435 ); SetHits( 256, 309 ); SetDamage( 12, 18 ); SetDamageType( ResistanceType.Physical, 10 ); SetDamageType( ResistanceType.Poison, 90 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 100 ); SetResistance( ResistanceType.Energy, 40, 50 ); SetSkill( SkillName.EvalInt, 80.1, 95.0 ); SetSkill( SkillName.Magery, 80.1, 95.0 ); SetSkill( SkillName.Meditation, 80.2, 120.0 ); SetSkill( SkillName.Poisoning, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 85.2, 115.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 70.1, 90.0 ); Fame = 12500; Karma = -12500; VirtualArmor = 70; PackItem( new Nightshade( 4 ) ); PackItem( new LesserPoisonPotion() ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Rich ); AddLoot( LootPack.MedScrolls ); } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override Poison HitPoison => Poison.Lethal; public override double HitPoisonChance => 0.75; public override int TreasureMapLevel => 5; public PoisonElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }