using Server.Items; namespace Server.Mobiles { public class EarthElemental : BaseCreature { public override string CorpseName => "an earth elemental corpse"; public override double DispelDifficulty => 117.5; public override double DispelFocus => 45.0; public override string DefaultName => "an earth elemental"; [Constructible] public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 14; BaseSoundID = 268; SetStr( 126, 155 ); SetDex( 66, 85 ); SetInt( 71, 92 ); SetHits( 76, 93 ); SetDamage( 9, 16 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 15, 25 ); SetSkill( SkillName.MagicResist, 50.1, 95.0 ); SetSkill( SkillName.Tactics, 60.1, 100.0 ); SetSkill( SkillName.Wrestling, 60.1, 100.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 34; ControlSlots = 2; PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) ); PackItem( new MandrakeRoot() ); Item ore = new IronOre( 5 ); ore.ItemID = 0x19B7; PackItem( ore ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems ); } public override bool BleedImmune => true; public override int TreasureMapLevel => 1; public EarthElemental( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }