namespace Server.Mobiles { public class AncientLich : BaseCreature { public override string CorpseName => "an ancient lich's corpse"; [Constructible] public AncientLich() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "ancient lich" ); Body = 78; BaseSoundID = 412; SetStr( 216, 305 ); SetDex( 96, 115 ); SetInt( 966, 1045 ); SetHits( 560, 595 ); SetDamage( 15, 27 ); SetDamageType( ResistanceType.Physical, 20 ); SetDamageType( ResistanceType.Cold, 40 ); SetDamageType( ResistanceType.Energy, 40 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 25, 30 ); SetSkill( SkillName.EvalInt, 120.1, 130.0 ); SetSkill( SkillName.Magery, 120.1, 130.0 ); SetSkill( SkillName.Meditation, 100.1, 101.0 ); SetSkill( SkillName.Poisoning, 100.1, 101.0 ); SetSkill( SkillName.MagicResist, 175.2, 200.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 75.1, 100.0 ); SetSkill( SkillName.Necromancy, 120.1, 130.0 ); SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 ); Fame = 23000; Karma = -23000; VirtualArmor = 60; PackNecroReg( 30, 275 ); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override int GetIdleSound() { return 0x19D; } public override int GetAngerSound() { return 0x175; } public override int GetDeathSound() { return 0x108; } public override int GetAttackSound() { return 0xE2; } public override int GetHurtSound() { return 0x28B; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 3 ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool Unprovokable => true; public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public override int TreasureMapLevel => 5; public AncientLich( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }