using Server.Items; namespace Server.Mobiles { public class Bogle : BaseCreature { public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a bogle"; [Constructible] public Bogle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 153; BaseSoundID = 0x482; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 36, 60 ); SetHits( 46, 60 ); SetDamage( 7, 11 ); SetSkill( SkillName.EvalInt, 55.1, 70.0 ); SetSkill( SkillName.Magery, 55.1, 70.0 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 28; PackItem( Loot.RandomWeapon() ); PackItem( new Bone() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Lethal; public Bogle( Serial serial ) : base( serial ) { } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }