using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.BoneMage")] public class BoneMagi : BaseCreature { public override string CorpseName => "a skeletal corpse"; public override string DefaultName => "a bone mage"; [Constructible] public BoneMagi() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 148; BaseSoundID = 451; SetStr( 76, 100 ); SetDex( 56, 75 ); SetInt( 186, 210 ); SetHits( 46, 60 ); SetDamage( 3, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 60.1, 70.0 ); SetSkill( SkillName.Magery, 60.1, 70.0 ); SetSkill( SkillName.MagicResist, 55.1, 70.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); SetSkill( SkillName.Necromancy, 89, 99.1 ); SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 ); Fame = 3000; Karma = -3000; VirtualArmor = 38; PackReg( 3 ); PackNecroReg( 3, 10 ); PackItem( new Bone() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.LowScrolls ); AddLoot( LootPack.Potions ); } public override bool BleedImmune => true; public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override Poison PoisonImmune => Poison.Regular; public BoneMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }