using Server.Factions; namespace Server.Mobiles { public class Daemon : BaseCreature { public override string CorpseName => "a daemon corpse"; public override double DispelDifficulty => 125.0; public override double DispelFocus => 45.0; public override Faction FactionAllegiance => Shadowlords.Instance; public override Ethics.Ethic EthicAllegiance => Ethics.Ethic.Evil; [Constructible] public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "daemon" ); Body = 9; BaseSoundID = 357; SetStr( 476, 505 ); SetDex( 76, 95 ); SetInt( 301, 325 ); SetHits( 286, 303 ); SetDamage( 7, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 60 ); SetResistance( ResistanceType.Fire, 50, 60 ); SetResistance( ResistanceType.Cold, 30, 40 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.EvalInt, 70.1, 80.0 ); SetSkill( SkillName.Magery, 70.1, 80.0 ); SetSkill( SkillName.MagicResist, 85.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.Wrestling, 60.1, 80.0 ); Fame = 15000; Karma = -15000; VirtualArmor = 58; ControlSlots = Core.SE ? 4 : 5; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.MedScrolls, 2 ); } public override bool CanRummageCorpses => true; public override Poison PoisonImmune => Poison.Regular; public override int TreasureMapLevel => 4; public override int Meat => 1; public override bool CanFly => true; public Daemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }