using Server.Items; namespace Server.Mobiles { public class Gargoyle : BaseCreature { public override string CorpseName => "a gargoyle corpse"; public override string DefaultName => "a gargoyle"; [Constructible] public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 4; BaseSoundID = 372; SetStr( 146, 175 ); SetDex( 76, 95 ); SetInt( 81, 105 ); SetHits( 88, 105 ); SetDamage( 7, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 25, 35 ); SetResistance( ResistanceType.Cold, 5, 10 ); SetResistance( ResistanceType.Poison, 15, 25 ); SetSkill( SkillName.EvalInt, 70.1, 85.0 ); SetSkill( SkillName.Magery, 70.1, 85.0 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 40.1, 80.0 ); Fame = 3500; Karma = -3500; VirtualArmor = 32; if ( 0.025 > Utility.RandomDouble() ) PackItem( new GargoylesPickaxe() ); } public override bool CanFly => true; public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls ); AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) ); } public override int TreasureMapLevel => 1; public override int Meat => 1; public Gargoyle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }