namespace Server.Mobiles { public class IceFiend : BaseCreature { public override string CorpseName => "an ice fiend corpse"; public override string DefaultName => "an ice fiend"; [Constructible] public IceFiend () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 43; BaseSoundID = 357; SetStr( 376, 405 ); SetDex( 176, 195 ); SetInt( 201, 225 ); SetHits( 226, 243 ); SetDamage( 8, 19 ); SetSkill( SkillName.EvalInt, 80.1, 90.0 ); SetSkill( SkillName.Magery, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 75.1, 85.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 80.1, 100.0 ); SetResistance( ResistanceType.Physical, 55, 65 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 60, 70 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 30, 40 ); Fame = 18000; Karma = -18000; VirtualArmor = 60; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich ); AddLoot( LootPack.Average ); AddLoot( LootPack.MedScrolls, 2 ); } public override int TreasureMapLevel => 4; public override int Meat => 1; public override bool CanFly => true; public IceFiend( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }