using System.Collections; namespace Server.Mobiles { public class Succubus : BaseCreature { public override string CorpseName => "a succubus corpse"; public override string DefaultName => "a succubus"; [Constructible] public Succubus () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 149; BaseSoundID = 0x4B0; SetStr( 488, 620 ); SetDex( 121, 170 ); SetInt( 498, 657 ); SetHits( 312, 353 ); SetDamage( 18, 28 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Energy, 25 ); SetResistance( ResistanceType.Physical, 80, 90 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.EvalInt, 90.1, 100.0 ); SetSkill( SkillName.Magery, 99.1, 100.0 ); SetSkill( SkillName.Meditation, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 100.5, 150.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 24000; Karma = -24000; VirtualArmor = 80; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 2 ); AddLoot( LootPack.MedScrolls, 2 ); } public override int Meat => 1; public override int TreasureMapLevel => 5; public void DrainLife() { ArrayList list = new ArrayList(); foreach ( Mobile m in GetMobilesInRange( 2 ) ) { if ( m == this || !CanBeHarmful( m ) ) continue; if ( m is BaseCreature creature && (creature.Controlled || creature.Summoned || creature.Team != Team) ) list.Add( m ); else if ( m.Player ) list.Add( m ); } foreach ( Mobile m in list ) { DoHarmful( m ); m.FixedParticles( 0x374A, 10, 15, 5013, 0x496, 0, EffectLayer.Waist ); m.PlaySound( 0x231 ); //m.SendMessage( "You feel the life drain out of you!" ); int toDrain = Utility.RandomMinMax( 10, 40 ); Hits += toDrain; m.Damage( toDrain, this ); } } public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( 0.1 >= Utility.RandomDouble() ) DrainLife(); } public Succubus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }