using Server.Items; namespace Server.Mobiles { public class ChaosDaemon : BaseCreature { public override string CorpseName => "a chaos daemon corpse"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow; public override string DefaultName => "a chaos daemon"; [Constructible] public ChaosDaemon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 792; BaseSoundID = 0x3E9; SetStr( 106, 130 ); SetDex( 171, 200 ); SetInt( 56, 80 ); SetHits( 91, 110 ); SetDamage( 12, 17 ); SetDamageType( ResistanceType.Physical, 85 ); SetDamageType( ResistanceType.Fire, 15 ); SetResistance( ResistanceType.Physical, 50, 60 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 85.1, 95.0 ); SetSkill( SkillName.Tactics, 70.1, 80.0 ); SetSkill( SkillName.Wrestling, 95.1, 100.0 ); Fame = 3000; Karma = -4000; VirtualArmor = 15; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public ChaosDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }