using Server.Items; namespace Server.Mobiles { public class EnslavedGargoyle : BaseCreature { public override string CorpseName => "an enslaved gargoyle corpse"; public override string DefaultName => "an enslaved gargoyle"; [Constructible] public EnslavedGargoyle() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x2F1; BaseSoundID = 0x174; SetStr( 302, 360 ); SetDex( 76, 95 ); SetInt( 81, 105 ); SetHits( 186,212 ); SetDamage( 7, 14 ); SetResistance( ResistanceType.Physical, 30, 40 ); SetResistance( ResistanceType.Fire, 50, 70 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 25, 30 ); SetResistance( ResistanceType.Energy, 25, 30 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Tactics, 50.1, 70.0 ); SetSkill( SkillName.Wrestling, 40.1, 80.0 ); Fame = 3500; Karma = 0; VirtualArmor = 35; if ( 0.2 > Utility.RandomDouble() ) PackItem( new GargoylesPickaxe() ); } public override void GenerateLoot() { AddLoot( LootPack.Average, 2 ); AddLoot( LootPack.Gems ); } public override int Meat => 1; public override int TreasureMapLevel => 1; public EnslavedGargoyle( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }