using Server.Items; namespace Server.Mobiles { public class FrostTroll : BaseCreature { public override string CorpseName => "a frost troll corpse"; public override string DefaultName => "a frost troll"; [Constructible] public FrostTroll() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 55; BaseSoundID = 461; SetStr( 227, 265 ); SetDex( 66, 85 ); SetInt( 46, 70 ); SetHits( 140, 156 ); SetDamage( 14, 20 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 5, 10 ); SetSkill( SkillName.MagicResist, 65.1, 80.0 ); SetSkill( SkillName.Tactics, 80.1, 100.0 ); SetSkill( SkillName.Wrestling, 80.1, 100.0 ); Fame = 4000; Karma = -4000; VirtualArmor = 50; PackItem( new DoubleAxe() ); // TODO: Weapon?? } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Gems ); } public override int Meat => 2; public override int TreasureMapLevel => 1; public FrostTroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }