using Server.Items; namespace Server.Mobiles { public class GazerLarva : BaseCreature { public override string CorpseName => "a gazer larva corpse"; public override string DefaultName => "a gazer larva"; [Constructible] public GazerLarva () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 778; BaseSoundID = 377; SetStr( 76, 100 ); SetDex( 51, 75 ); SetInt( 56, 80 ); SetHits( 36, 47 ); SetDamage( 2, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 25 ); SetSkill( SkillName.MagicResist, 70.0 ); SetSkill( SkillName.Tactics, 70.0 ); SetSkill( SkillName.Wrestling, 70.0 ); Fame = 900; Karma = -900; VirtualArmor = 25; PackItem( new Nightshade( Utility.RandomMinMax( 2, 3 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat => 1; public GazerLarva( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }