namespace Server.Mobiles { public class Ghoul : BaseCreature { public override string CorpseName => "a ghostly corpse"; public override string DefaultName => "a ghoul"; [Constructible] public Ghoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 153; BaseSoundID = 0x482; SetStr( 76, 100 ); SetDex( 76, 95 ); SetInt( 36, 60 ); SetHits( 46, 60 ); SetMana( 0 ); SetDamage( 7, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Cold, 20, 30 ); SetResistance( ResistanceType.Poison, 5, 10 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 45.1, 60.0 ); SetSkill( SkillName.Tactics, 45.1, 60.0 ); SetSkill( SkillName.Wrestling, 45.1, 55.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 28; PackItem( Loot.RandomWeapon() ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BleedImmune => true; public override Poison PoisonImmune => Poison.Regular; public Ghoul( Serial serial ) : base( serial ) { } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }