namespace Server.Mobiles { public class HeadlessOne : BaseCreature { public override string CorpseName => "a headless corpse"; public override string DefaultName => "a headless one"; [Constructible] public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 31; Hue = Utility.RandomSkinHue() & 0x7FFF; BaseSoundID = 0x39D; SetStr( 26, 50 ); SetDex( 36, 55 ); SetInt( 16, 30 ); SetHits( 16, 30 ); SetDamage( 5, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 20 ); SetSkill( SkillName.MagicResist, 15.1, 20.0 ); SetSkill( SkillName.Tactics, 25.1, 40.0 ); SetSkill( SkillName.Wrestling, 25.1, 40.0 ); Fame = 450; Karma = -450; VirtualArmor = 18; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); // TODO: body parts } public override bool CanRummageCorpses => true; public override int Meat => 1; public HeadlessOne( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }