using Server.Items; namespace Server.Mobiles { public class KhaldunSummoner : BaseCreature { public override bool ClickTitle => false; public override bool ShowFameTitle => false; public override string DefaultName => "Zealot of Khaldun"; [Constructible] public KhaldunSummoner():base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x190; Title = "the Summoner"; SetStr( 351, 400 ); SetDex( 101, 150 ); SetInt( 502, 700 ); SetHits( 421, 480 ); SetDamage( 5, 15 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Cold, 25 ); SetResistance( ResistanceType.Physical, 35, 40 ); SetResistance( ResistanceType.Fire, 25, 30 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Magery, 90.1, 100.0 ); SetSkill( SkillName.EvalInt, 100.0 ); SetSkill( SkillName.Meditation, 120.1, 130.0 ); VirtualArmor = 36; Fame = 10000; Karma = -10000; LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 0x66D; AddItem( gloves ); BoneHelm helm = new BoneHelm(); helm.Hue = 0x835; AddItem( helm ); Necklace necklace = new Necklace(); necklace.Hue = 0x66D; AddItem( necklace ); Cloak cloak = new Cloak(); cloak.Hue = 0x66D; AddItem( cloak ); Kilt kilt = new Kilt(); kilt.Hue = 0x66D; AddItem( kilt ); Sandals sandals = new Sandals(); sandals.Hue = 0x66D; AddItem( sandals ); } public override int GetIdleSound() { return 0x184; } public override int GetAngerSound() { return 0x286; } public override int GetDeathSound() { return 0x288; } public override int GetHurtSound() { return 0x19F; } public override bool AlwaysMurderer => true; public override bool Unprovokable => true; public KhaldunSummoner( Serial serial ) : base( serial ) { } public override bool OnBeforeDeath() { BoneMagi rm = new BoneMagi(); rm.Team = Team; rm.Combatant = Combatant; rm.NoKillAwards = true; if ( rm.Backpack == null ) { Backpack pack = new Backpack(); pack.Movable = false; rm.AddItem( pack ); } for ( int i = 0; i < 2; i++ ) { LootPack.FilthyRich.Generate( this, rm.Backpack, true, LootPack.GetLuckChanceForKiller( this ) ); LootPack.FilthyRich.Generate( this, rm.Backpack, false, LootPack.GetLuckChanceForKiller( this ) ); } Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect( Location, Map, 0x3709, 30, 10, 0x835, 0 ); rm.MoveToWorld( Location, Map ); Delete(); return false; } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }