using Server.Items; namespace Server.Mobiles { public class Moloch : BaseCreature { public override string CorpseName => "a moloch corpse"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.ConcussionBlow; public override string DefaultName => "a moloch"; [Constructible] public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x311; BaseSoundID = 0x300; SetStr( 331, 360 ); SetDex( 66, 85 ); SetInt( 41, 65 ); SetHits( 171, 200 ); SetDamage( 15, 23 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 60, 70 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.MagicResist, 65.1, 75.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); SetSkill( SkillName.Wrestling, 70.1, 90.0 ); Fame = 7500; Karma = -7500; VirtualArmor = 32; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override Poison PoisonImmune => Poison.Regular; public Moloch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }