namespace Server.Mobiles { public class Mongbat : BaseCreature { public override string CorpseName => "a mongbat corpse"; public override string DefaultName => "a mongbat"; [Constructible] public Mongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 39; BaseSoundID = 422; SetStr( 6, 10 ); SetDex( 26, 38 ); SetInt( 6, 14 ); SetHits( 4, 6 ); SetMana( 0 ); SetDamage( 1, 2 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 5, 10 ); SetSkill( SkillName.MagicResist, 5.1, 14.0 ); SetSkill( SkillName.Tactics, 5.1, 10.0 ); SetSkill( SkillName.Wrestling, 5.1, 10.0 ); Fame = 150; Karma = -150; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = -18.9; } public override bool CanFly => true; public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat => 1; public override FoodType FavoriteFood => FoodType.Meat; public Mongbat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }