using System; using Server.Items; using Server.Misc; namespace Server.Mobiles { public class OrcBomber : BaseCreature { public override string CorpseName => "an orcish corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Orc; public override string DefaultName => "an orc bomber"; [Constructible] public OrcBomber() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 182; BaseSoundID = 0x45A; SetStr( 147, 215 ); SetDex( 91, 115 ); SetInt( 61, 85 ); SetHits( 95, 123 ); SetDamage( 1, 8 ); SetDamageType( ResistanceType.Physical, 75 ); SetDamageType( ResistanceType.Fire, 25 ); SetResistance( ResistanceType.Physical, 25, 35 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 15, 25 ); SetResistance( ResistanceType.Poison, 15, 20 ); SetResistance( ResistanceType.Energy, 25, 30 ); SetSkill( SkillName.MagicResist, 70.1, 85.0 ); SetSkill( SkillName.Swords, 60.1, 85.0 ); SetSkill( SkillName.Tactics, 75.1, 90.0 ); SetSkill( SkillName.Wrestling, 60.1, 85.0 ); Fame = 2500; Karma = -2500; VirtualArmor = 30; PackItem( new SulfurousAsh( Utility.RandomMinMax( 6, 10 ) ) ); PackItem( new MandrakeRoot( Utility.RandomMinMax( 6, 10 ) ) ); PackItem( new BlackPearl( Utility.RandomMinMax( 6, 10 ) ) ); PackItem( new MortarPestle() ); PackItem( new LesserExplosionPotion() ); if ( 0.2 > Utility.RandomDouble() ) PackItem( new BolaBall() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); } public override bool CanRummageCorpses => true; public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs; public override bool IsEnemy( Mobile m ) { if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask ) return false; return base.IsEnemy( m ); } public override void AggressiveAction( Mobile aggressor, bool criminal ) { base.AggressiveAction( aggressor, criminal ); Item item = aggressor.FindItemOnLayer( Layer.Helm ); if ( item is OrcishKinMask ) { AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 ); item.Delete(); aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head ); aggressor.PlaySound( 0x307 ); } } private DateTime m_NextBomb; private int m_Thrown; public override void OnActionCombat() { Mobile combatant = Combatant; if ( combatant == null || combatant.Deleted || combatant.Map != Map || !InRange( combatant, 12 ) || !CanBeHarmful( combatant ) || !InLOS( combatant ) ) return; if ( DateTime.UtcNow >= m_NextBomb ) { ThrowBomb( combatant ); m_Thrown++; if ( 0.75 >= Utility.RandomDouble() && (m_Thrown % 2) == 1 ) // 75% chance to quickly throw another bomb m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds( 3.0 ); else m_NextBomb = DateTime.UtcNow + TimeSpan.FromSeconds( 5.0 + (10.0 * Utility.RandomDouble()) ); // 5-15 seconds } } public void ThrowBomb( Mobile m ) { DoHarmful( m ); MovingParticles( m, 0x1C19, 1, 0, false, true, 0, 0, 9502, 6014, 0x11D, EffectLayer.Waist, 0 ); new InternalTimer( m, this ).Start(); } private class InternalTimer : Timer { private Mobile m_Mobile, m_From; public InternalTimer( Mobile m, Mobile from ) : base( TimeSpan.FromSeconds( 1.0 ) ) { m_Mobile = m; m_From = from; Priority = TimerPriority.TwoFiftyMS; } protected override void OnTick() { m_Mobile.PlaySound( 0x11D ); AOS.Damage( m_Mobile, m_From, Utility.RandomMinMax( 10, 20 ), 0, 100, 0, 0, 0 ); } } public OrcBomber( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }