using Server.Misc; namespace Server.Mobiles { public class Ratman : BaseCreature { public override string CorpseName => "a ratman's corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; [Constructible] public Ratman() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "ratman" ); Body = 42; BaseSoundID = 437; SetStr( 96, 120 ); SetDex( 81, 100 ); SetInt( 36, 60 ); SetHits( 58, 72 ); SetDamage( 4, 5 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 25, 30 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.MagicResist, 35.1, 60.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.Wrestling, 50.1, 75.0 ); Fame = 1500; Karma = -1500; VirtualArmor = 28; } public override void GenerateLoot() { AddLoot( LootPack.Meager ); // TODO: weapon, misc } public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public Ratman( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }