using Server.Misc; using Server.Items; namespace Server.Mobiles { public class RatmanArcher : BaseCreature { public override string CorpseName => "a ratman archer corpse"; public override InhumanSpeech SpeechType => InhumanSpeech.Ratman; [Constructible] public RatmanArcher() : base( AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Name = NameList.RandomName( "ratman" ); Body = 0x8E; BaseSoundID = 437; SetStr( 146, 180 ); SetDex( 101, 130 ); SetInt( 116, 140 ); SetHits( 88, 108 ); SetDamage( 4, 10 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 55 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 10, 20 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 60.2, 100.0 ); SetSkill( SkillName.Archery, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 65.1, 90.0 ); SetSkill( SkillName.Tactics, 50.1, 75.0 ); SetSkill( SkillName.Wrestling, 50.1, 75.0 ); Fame = 6500; Karma = -6500; VirtualArmor = 56; AddItem( new Bow() ); PackItem( new Arrow( Utility.RandomMinMax( 50, 70 ) ) ); } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool CanRummageCorpses => true; public override int Hides => 8; public override HideType HideType => HideType.Spined; public RatmanArcher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Body == 42 ) { Body = 0x8E; Hue = 0; } } } }