namespace Server.Mobiles { public class StrongMongbat : BaseCreature { public override string CorpseName => "a mongbat corpse"; public override string DefaultName => "a mongbat"; [Constructible] public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 39; BaseSoundID = 422; SetStr( 6, 10 ); SetDex( 26, 38 ); SetInt( 6, 14 ); SetHits( 4, 6 ); SetMana( 0 ); SetDamage( 5, 7 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 15, 25 ); SetSkill( SkillName.MagicResist, 15.1, 30.0 ); SetSkill( SkillName.Tactics, 35.1, 50.0 ); SetSkill( SkillName.Wrestling, 20.1, 35.0 ); Fame = 150; Karma = -150; VirtualArmor = 10; Tamable = true; ControlSlots = 1; MinTameSkill = 71.1; } public override void GenerateLoot() { AddLoot( LootPack.Poor ); } public override int Meat => 1; public override int Hides => 6; public override FoodType FavoriteFood => FoodType.Meat; public StrongMongbat( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }