using Server.Items; namespace Server.Mobiles { public class ExodusMinion : BaseCreature { public override string CorpseName => "a minion's corpse"; private bool m_FieldActive; public bool FieldActive => m_FieldActive; public bool CanUseField // TODO: an OSI bug prevents to verify this => Hits >= HitsMax * 9 / 10; public override bool IsScaredOfScaryThings => false; public override bool IsScaryToPets => true; public override string DefaultName => "an exodus minion"; [Constructible] public ExodusMinion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x2F5; SetStr( 851, 950 ); SetDex( 71, 80 ); SetInt( 61, 90 ); SetHits( 511, 570 ); SetDamage( 16, 22 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 15, 25); SetResistance( ResistanceType.Poison, 15, 25 ); SetResistance( ResistanceType.Energy, 15, 25 ); SetSkill( SkillName.MagicResist, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 90.1, 100.0 ); SetSkill( SkillName.Wrestling, 90.1, 100.0 ); Fame = 18000; Karma = -18000; VirtualArmor = 65; PackItem( new PowerCrystal() ); PackItem( new ArcaneGem() ); PackItem( new ClockworkAssembly() ); switch( Utility.Random( 3 ) ) { case 0: PackItem( new PowerCrystal() ); break; case 1: PackItem( new ArcaneGem() ); break; case 2: PackItem( new ClockworkAssembly() ); break; } m_FieldActive = CanUseField; } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Rich ); } public override bool AutoDispel => true; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override int GetIdleSound() { return 0x218; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x232; } public override int GetHurtSound() { return 0x140; } public override void AlterMeleeDamageFrom( Mobile from, ref int damage ) { if ( m_FieldActive ) damage = 0; // no melee damage when the field is up } public override void AlterSpellDamageFrom( Mobile from, ref int damage ) { if ( !m_FieldActive ) damage = 0; // no spell damage when the field is down } public override void OnDamagedBySpell( Mobile from ) { if ( from != null && from.Alive && 0.4 > Utility.RandomDouble() ) { SendEBolt( from ); } if ( !m_FieldActive ) { // should there be an effect when spells nullifying is on? FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist ); } else if ( m_FieldActive && !CanUseField ) { m_FieldActive = false; // TODO: message and effect when field turns down; cannot be verified on OSI due to a bug FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist ); } } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( m_FieldActive ) { FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist ); PlaySound( 0x2F4 ); attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" ); } if ( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() ) { SendEBolt( attacker ); } } public override void OnThink() { base.OnThink(); // TODO: an OSI bug prevents to verify if the field can regenerate or not if ( !m_FieldActive && !IsHurt() ) m_FieldActive = true; } public override bool Move( Direction d ) { bool move = base.Move( d ); if ( move && m_FieldActive && Combatant != null ) FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist ); return move; } public void SendEBolt( Mobile to ) { MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 ); to.PlaySound( 0x229 ); DoHarmful( to ); AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 ); } public ExodusMinion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_FieldActive = CanUseField; if ( Name == "Exodus Minion" ) Name = null; } } }