using Server.Items; namespace Server.Mobiles { public class ExodusOverseer : BaseCreature { public override string CorpseName => "an overseer's corpse"; private bool m_FieldActive; public bool FieldActive => m_FieldActive; public bool CanUseField // TODO: an OSI bug prevents to verify this => Hits >= HitsMax * 9 / 10; public override bool IsScaredOfScaryThings => false; public override bool IsScaryToPets => true; public override string DefaultName => "an exodus overseer"; [Constructible] public ExodusOverseer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x2F4; SetStr( 561, 650 ); SetDex( 76, 95 ); SetInt( 61, 90 ); SetHits( 331, 390 ); SetDamage( 13, 19 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Energy, 50 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 40, 60 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 25, 35 ); SetResistance( ResistanceType.Energy, 25, 35 ); SetSkill( SkillName.MagicResist, 80.2, 98.0 ); SetSkill( SkillName.Tactics, 80.2, 98.0 ); SetSkill( SkillName.Wrestling, 80.2, 98.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 50; if ( Utility.Random( 2 ) == 0 ) PackItem( new PowerCrystal() ); else PackItem( new ArcaneGem() ); m_FieldActive = CanUseField; } public override void GenerateLoot() { AddLoot( LootPack.Rich ); } public override bool AutoDispel => true; public override bool BardImmune => !Core.AOS; public override Poison PoisonImmune => Poison.Lethal; public override int GetIdleSound() { return 0xFD; } public override int GetAngerSound() { return 0x26C; } public override int GetDeathSound() { return 0x211; } public override int GetAttackSound() { return 0x23B; } public override int GetHurtSound() { return 0x140; } public override void AlterMeleeDamageFrom( Mobile from, ref int damage ) { if ( m_FieldActive ) damage = 0; // no melee damage when the field is up } public override void AlterSpellDamageFrom( Mobile caster, ref int damage ) { if ( !m_FieldActive ) damage = 0; // no spell damage when the field is down } public override void OnDamagedBySpell( Mobile from ) { if ( from != null && from.Alive && 0.4 > Utility.RandomDouble() ) { SendEBolt( from ); } if ( !m_FieldActive ) { // should there be an effect when spells nullifying is on? FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist ); } else if ( m_FieldActive && !CanUseField ) { m_FieldActive = false; // TODO: message and effect when field turns down; cannot be verified on OSI due to a bug FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist ); } } public override void OnGotMeleeAttack( Mobile attacker ) { base.OnGotMeleeAttack( attacker ); if ( m_FieldActive ) { FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist ); PlaySound( 0x2F4 ); attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" ); } if ( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() ) { SendEBolt( attacker ); } } public override void OnThink() { base.OnThink(); // TODO: an OSI bug prevents to verify if the field can regenerate or not if ( !m_FieldActive && !IsHurt() ) m_FieldActive = true; } public override bool Move( Direction d ) { bool move = base.Move( d ); if ( move && m_FieldActive && Combatant != null ) FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist ); return move; } public void SendEBolt( Mobile to ) { MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 ); to.PlaySound( 0x229 ); DoHarmful( to ); AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 ); } public ExodusOverseer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); m_FieldActive = CanUseField; if ( Name == "Exodus Overseer" ) Name = null; } } }