using System; using Server.Items; namespace Server.Mobiles { public class JukaWarrior : BaseCreature { public override string CorpseName => "a jukan corpse"; public override string DefaultName => "a juka warrior"; [Constructible] public JukaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 764; SetStr( 251, 350 ); SetDex( 61, 80 ); SetInt( 101, 150 ); SetHits( 151, 210 ); SetDamage( 7, 9 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 30, 40 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Anatomy, 80.1, 90.0 ); SetSkill( SkillName.Fencing, 80.1, 90.0 ); SetSkill( SkillName.Macing, 80.1, 90.0 ); SetSkill( SkillName.MagicResist, 120.1, 130.0 ); SetSkill( SkillName.Swords, 80.1, 90.0 ); SetSkill( SkillName.Tactics, 80.1, 90.0 ); SetSkill( SkillName.Wrestling, 80.1, 90.0 ); Fame = 10000; Karma = -10000; VirtualArmor = 22; if ( Utility.RandomDouble() < 0.1 ) PackItem( new ArcaneGem() ); } public override void GenerateLoot() { AddLoot( LootPack.Average ); AddLoot( LootPack.Meager ); AddLoot( LootPack.Gems, 1 ); } public override int GetIdleSound() { return 0x1AC; } public override int GetAngerSound() { return 0x1CD; } public override int GetHurtSound() { return 0x1D0; } public override int GetDeathSound() { return 0x28D; } public override bool AlwaysMurderer => true; public override bool CanRummageCorpses => true; public override int Meat => 1; public override void OnGaveMeleeAttack( Mobile defender ) { base.OnGaveMeleeAttack( defender ); if ( 0.2 < Utility.RandomDouble() ) return; switch ( Utility.Random( 3 ) ) { case 0: { defender.SendLocalizedMessage( 1004014 ); // You have been stunned! defender.Freeze( TimeSpan.FromSeconds( 4.0 ) ); break; } case 1: { defender.SendAsciiMessage( "You have been hit by a paralyzing blow!" ); defender.Freeze( TimeSpan.FromSeconds( 3.0 ) ); break; } case 2: { AOS.Damage( defender, this, Utility.Random( 10, 5 ), 100, 0, 0, 0, 0 ); defender.SendAsciiMessage( "You have been hit by a critical strike!" ); break; } } } public JukaWarrior( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }