using System; using System.Collections; using Server.Items; using Server.Spells; namespace Server.Mobiles { public class MeerCaptain : BaseCreature { public override string CorpseName => "a meer corpse"; public override string DefaultName => "a meer captain"; [Constructible] public MeerCaptain() : base( AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Body = 773; SetStr( 96, 110 ); SetDex( 186, 200 ); SetInt( 96, 110 ); SetHits( 58, 66 ); SetDamage( 5, 15 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 35, 45 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.Archery, 90.1, 100.0 ); SetSkill( SkillName.MagicResist, 91.0, 100.0 ); SetSkill( SkillName.Swords, 90.1, 100.0 ); SetSkill( SkillName.Tactics, 91.0, 100.0 ); SetSkill( SkillName.Wrestling, 80.9, 89.9 ); Fame = 2000; Karma = 5000; VirtualArmor = 28; Container pack = new Backpack(); pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) ); pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) ); switch ( Utility.Random( 6 ) ) { case 0: pack.DropItem( new Broadsword() ); break; case 1: pack.DropItem( new Cutlass() ); break; case 2: pack.DropItem( new Katana() ); break; case 3: pack.DropItem( new Longsword() ); break; case 4: pack.DropItem( new Scimitar() ); break; case 5: pack.DropItem( new VikingSword() ); break; } Container bag = new Bag(); int count = Utility.RandomMinMax( 10, 20 ); for ( int i = 0; i < count; ++i ) { Item item = Loot.RandomReagent(); if ( item == null ) continue; if ( !bag.TryDropItem( this, item, false ) ) item.Delete(); } pack.DropItem( bag ); AddItem( new Crossbow() ); PackItem( pack ); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) ); } public override void GenerateLoot() { AddLoot( LootPack.Meager ); } public override bool BardImmune => !Core.AOS; public override bool CanRummageCorpses => true; public override bool InitialInnocent => true; public override int GetHurtSound() { return 0x14D; } public override int GetDeathSound() { return 0x314; } public override int GetAttackSound() { return 0x75; } private DateTime m_NextAbilityTime; public override void OnThink() { if ( Combatant != null && MagicDamageAbsorb < 1 ) { MagicDamageAbsorb = Utility.RandomMinMax( 5, 7 ); FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist ); PlaySound( 0x1E9 ); } if ( DateTime.UtcNow >= m_NextAbilityTime ) { m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) ); ArrayList list = new ArrayList(); foreach ( Mobile m in GetMobilesInRange( 8 ) ) { if ( m is MeerWarrior && IsFriend( m ) && CanBeBeneficial( m ) && m.Hits < m.HitsMax && !m.Poisoned && !MortalStrike.IsWounded( m ) ) list.Add( m ); } for ( int i = 0; i < list.Count; ++i ) { Mobile m = (Mobile)list[i]; DoBeneficial( m ); int toHeal = Utility.RandomMinMax( 20, 30 ); SpellHelper.Turn( this, m ); m.Heal( toHeal, this ); m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist ); m.PlaySound( 0x202 ); } } base.OnThink(); } public MeerCaptain( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }