namespace Server.Mobiles { [TypeAlias( "Server.Mobiles.Grizzlybear" )] public class RagingGrizzlyBear : BaseCreature { public override string CorpseName => "a grizzly bear corpse"; public override string DefaultName => "a raging grizzly bear"; [Constructible] public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 ) { Body = 212; BaseSoundID = 0xA3; SetStr( 1251, 1550 ); SetDex( 801, 1050 ); SetInt( 151, 400 ); SetHits( 751, 930 ); SetMana( 0 ); SetDamage( 18, 23 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 50, 70 ); SetResistance( ResistanceType.Cold, 30, 50 ); SetResistance( ResistanceType.Poison, 10, 20 ); SetResistance( ResistanceType.Energy, 10, 20 ); SetSkill( SkillName.Wrestling, 73.4, 88.1 ); SetSkill( SkillName.Tactics, 73.6, 110.5 ); SetSkill( SkillName.MagicResist, 32.8, 54.6 ); SetSkill( SkillName.Anatomy, 0, 0 ); Fame = 10000; //Guessing here Karma = 10000; //Guessing here VirtualArmor = 24; Tamable = false; } public override int Meat => 4; public override int Hides => 32; public override PackInstinct PackInstinct => PackInstinct.Bear; public RagingGrizzlyBear( Serial serial ) : base( serial ) { } public override void Serialize(GenericWriter writer) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }