namespace Server.Mobiles { public class MasterMikael : BoneMagi { public override string CorpseName => "a Master Mikael corpse"; public override string DefaultName => "Master Mikael"; [Constructible] public MasterMikael() { IsParagon = true; Hue = 0x8FD; SetStr( 93, 122 ); SetDex( 91, 100 ); SetInt( 252, 271 ); SetHits( 789, 1014 ); SetDamage( 11, 19 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 59 ); SetResistance( ResistanceType.Fire, 40, 46 ); SetResistance( ResistanceType.Cold, 72, 80 ); SetResistance( ResistanceType.Poison, 44, 49 ); SetResistance( ResistanceType.Energy, 50, 57 ); SetSkill( SkillName.Wrestling, 80.1, 87.2 ); SetSkill( SkillName.Tactics, 79.0, 90.9 ); SetSkill( SkillName.MagicResist, 90.3, 106.9 ); SetSkill( SkillName.Magery, 103.8, 108.0 ); SetSkill( SkillName.EvalInt, 96.1, 105.3 ); SetSkill( SkillName.Necromancy, 103.8, 108.0 ); SetSkill( SkillName.SpiritSpeak, 96.1, 105.3 ); Fame = 18000; Karma = -18000; if ( Utility.RandomBool() ) PackNecroScroll( Utility.RandomMinMax( 5, 9 ) ); else PackScroll( 4, 7 ); PackReg( 3 ); PackNecroReg( 1, 10 ); } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 2 ); } // TODO: Special move? /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.15 ) c.DropItem( new DisintegratingThesisNotes() ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new ParrotItem() ); } */ public override bool GivesMLMinorArtifact => true; public MasterMikael( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }