using Server.Items; namespace Server.Mobiles { public class MasterTheophilus : EvilMageLord { public override string CorpseName => "a Master Theophilus corpse"; public override string DefaultName => "Master Theophilus"; [Constructible] public MasterTheophilus() { IsParagon = true; Title = "the necromancer"; Hue = 0; SetStr( 137, 187 ); SetDex( 253, 301 ); SetInt( 393, 444 ); SetHits( 663, 876 ); SetDamage( 15, 20 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 55, 60 ); SetResistance( ResistanceType.Fire, 50, 58 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 50, 60 ); SetResistance( ResistanceType.Energy, 50, 60 ); SetSkill( SkillName.Wrestling, 69.9, 105.3 ); SetSkill( SkillName.Tactics, 113.0, 117.9 ); SetSkill( SkillName.MagicResist, 127.0, 132.8 ); SetSkill( SkillName.Magery, 138.1, 143.7 ); SetSkill( SkillName.EvalInt, 125.6, 133.8 ); SetSkill( SkillName.Necromancy, 125.6, 133.8 ); SetSkill( SkillName.SpiritSpeak, 125.6, 133.8 ); SetSkill( SkillName.Meditation, 128.8, 132.9 ); Fame = 18000; Karma = -18000; AddItem( new Shoes( 0x537 ) ); AddItem( new Robe( 0x452 ) ); for ( int i = 0; i < 2; ++i ) { if ( Utility.RandomBool() ) PackNecroScroll( Utility.RandomMinMax( 5, 9 ) ); else PackScroll( 4, 7 ); } PackReg( 7 ); PackReg( 7 ); PackReg( 8 ); } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow; public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public MasterTheophilus( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }