using Server.Items; namespace Server.Mobiles { public class Abscess : Hydra { public override string CorpseName => "an Abscess corpse"; public override string DefaultName => "Abscess"; [Constructible] public Abscess() { IsParagon = true; Hue = 0x8FD; SetStr( 845, 871 ); SetDex( 121, 134 ); SetInt( 124, 142 ); SetHits( 7470, 7540 ); SetDamage( 26, 31 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Fire, 10 ); SetDamageType( ResistanceType.Cold, 10 ); SetDamageType( ResistanceType.Poison, 10 ); SetDamageType( ResistanceType.Energy, 10 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 70, 80 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 35, 45 ); SetResistance( ResistanceType.Energy, 35, 45 ); SetSkill( SkillName.Wrestling, 132.3, 143.8 ); SetSkill( SkillName.Tactics, 121.0, 130.5 ); SetSkill( SkillName.MagicResist, 102.9, 119.0 ); SetSkill( SkillName.Anatomy, 91.8, 94.3 ); // TODO: Fame/Karma } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 4 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new AbscessTail() ); } public override bool GivesMLMinorArtifact => true; public Abscess( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }