using Server.Items; namespace Server.Mobiles { public class Hydra : BaseCreature { public override string CorpseName => "a hydra corpse"; public override string DefaultName => "a hydra"; [Constructible] public Hydra() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x109; BaseSoundID = 0x16A; SetStr( 801, 828 ); SetDex( 102, 118 ); SetInt( 102, 120 ); SetHits( 1480, 1500 ); SetDamage( 21, 26 ); SetDamageType( ResistanceType.Physical, 60 ); SetDamageType( ResistanceType.Fire, 10 ); SetDamageType( ResistanceType.Cold, 10 ); SetDamageType( ResistanceType.Poison, 10 ); SetDamageType( ResistanceType.Energy, 10 ); SetResistance( ResistanceType.Physical, 65, 75 ); SetResistance( ResistanceType.Fire, 70, 85 ); SetResistance( ResistanceType.Cold, 25, 35 ); SetResistance( ResistanceType.Poison, 35, 43 ); SetResistance( ResistanceType.Energy, 36, 45 ); SetSkill( SkillName.Wrestling, 103.5, 117.4 ); SetSkill( SkillName.Tactics, 100.1, 109.8 ); SetSkill( SkillName.MagicResist, 85.5, 98.5 ); SetSkill( SkillName.Anatomy, 75.4, 79.8 ); // TODO: Fame/Karma } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override void OnDeath( Container c ) { base.OnDeath( c ); c.DropItem( new HydraScale() ); /* // TODO: uncomment once added if ( Utility.RandomDouble() < 0.2 ) c.DropItem( new ParrotItem() ); if ( Utility.RandomDouble() < 0.05 ) c.DropItem( new ThorvaldsMedallion() ); */ } public override bool HasBreath => true; public override int Hides => 40; public override int Meat => 19; public override int TreasureMapLevel => 5; public Hydra( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }