namespace Server.Mobiles { public class FetidEssence : BaseCreature { public override string CorpseName => "a fetid essence corpse"; public override string DefaultName => "a fetid essence"; [Constructible] public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 273; SetStr( 101, 150 ); SetDex( 210, 250 ); SetInt( 451, 550 ); SetHits( 551, 650 ); SetDamage( 21, 25 ); SetDamageType( ResistanceType.Physical, 30 ); SetDamageType( ResistanceType.Poison, 70 ); SetResistance( ResistanceType.Physical, 40, 50 ); SetResistance( ResistanceType.Fire, 40, 50 ); SetResistance( ResistanceType.Cold, 40, 50 ); SetResistance( ResistanceType.Poison, 70, 90 ); SetResistance( ResistanceType.Energy, 75, 80 ); SetSkill(SkillName.Meditation, 91.4, 99.4 ); SetSkill(SkillName.EvalInt, 88.5, 92.3 ); SetSkill(SkillName.Magery, 97.9, 101.7 ); SetSkill(SkillName.Poisoning, 100 ); SetSkill(SkillName.Anatomy, 0, 4.5 ); SetSkill( SkillName.MagicResist, 103.5, 108.8 ); SetSkill( SkillName.Tactics, 81.0, 84.6 ); SetSkill( SkillName.Wrestling, 81.3, 83.9 ); Fame = 3700; // Guessed Karma = -3700; // Guessed } public override void GenerateLoot() // Need to verify { AddLoot( LootPack.FilthyRich ); } public override Poison HitPoison => Poison.Deadly; public override Poison PoisonImmune => Poison.Deadly; public override int GetAngerSound() { return 0x56d; } public override int GetIdleSound() { return 0x56b; } public override int GetAttackSound() { return 0x56c; } public override int GetHurtSound() { return 0x56c; } public override int GetDeathSound() { return 0x56e; } public FetidEssence ( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } /*private class InternalTimer : Timer { private Mobile m_From; private Mobile m_Mobile; private int m_Count; public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) ) { m_From = from; m_Mobile = m; Priority = TimerPriority.TwoFiftyMS; } }*/ } }