using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.FerelTreefellow")] public class FeralTreefellow : BaseCreature { public override string CorpseName => "a treefellow corpse"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; public override string DefaultName => "a feral treefellow"; [Constructible] public FeralTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 ) { Body = 301; SetStr( 1351, 1600 ); SetDex( 301, 550 ); SetInt( 651, 900 ); SetHits( 1170, 1320 ); SetDamage( 26, 35 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 60, 70 ); SetResistance( ResistanceType.Cold, 70, 80 ); SetResistance( ResistanceType.Poison, 60, 70 ); SetResistance( ResistanceType.Energy, 40, 60 ); SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown Fame = 12500; //Unknown Karma = 12500; //Unknown VirtualArmor = 24; PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) ); } public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead; public override int GetIdleSound() { return 443; } public override int GetDeathSound() { return 31; } public override int GetAttackSound() { return 672; } public override bool BleedImmune => true; public override void GenerateLoot() { AddLoot( LootPack.Average ); //Unknown } public FeralTreefellow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }