using Server.Items; namespace Server.Mobiles { public class PestilentBandage : BaseCreature { public override string CorpseName => "a pestilent bandage corpse"; // Neither Stratics nor UOGuide have much description // beyond being a "Grey Mummy". BodyValue, Sound and // Hue are all guessed until they can be verified. // Loot and Fame/Karma are also guesses at this point. // // They also apparently have a Poison Attack, which I've stolen from Yamandons. public override string DefaultName => "a pestilent bandage"; [Constructible] public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK { Body = 154; Hue = 0x515; BaseSoundID = 471; SetStr( 691, 740 ); SetDex( 141, 180 ); SetInt( 51, 80 ); SetHits( 415, 445 ); SetDamage( 13, 23 ); SetDamageType( ResistanceType.Physical, 40 ); SetDamageType( ResistanceType.Cold, 20 ); SetDamageType( ResistanceType.Poison, 40 ); SetResistance( ResistanceType.Physical, 45, 55 ); SetResistance( ResistanceType.Fire, 10, 20 ); SetResistance( ResistanceType.Cold, 50, 60 ); SetResistance( ResistanceType.Poison, 20, 30 ); SetResistance( ResistanceType.Energy, 20, 30 ); SetSkill( SkillName.Poisoning, 0.0, 10.0 ); SetSkill( SkillName.Anatomy, 0 ); SetSkill( SkillName.MagicResist, 75.0, 80.0 ); SetSkill( SkillName.Tactics, 80.0, 85.0 ); SetSkill( SkillName.Wrestling, 70.0, 75.0 ); Fame = 20000; Karma = -20000; // VirtualArmor = 28; // Don't know what it should be PackItem( new Bandage( 5 ) ); // How many? } public override Poison HitPoison => Poison.Lethal; public override bool CanHeal => true; public override void GenerateLoot() { AddLoot( LootPack.Rich ); // Need to verify } public PestilentBandage( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }