using Server.Items; namespace Server.Mobiles { public class TormentedMinotaur : BaseCreature { public override string CorpseName => "a tormented minotaur corpse"; public override WeaponAbility GetWeaponAbility() => WeaponAbility.Dismount; public override string DefaultName => "Tormented Minotaur"; [Constructible] public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 262; SetStr( 822, 930 ); SetDex( 401, 415 ); SetInt( 128, 138 ); SetHits( 4000, 4200 ); SetDamage( 16, 30 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 62 ); SetResistance( ResistanceType.Fire, 74 ); SetResistance( ResistanceType.Cold, 54 ); SetResistance( ResistanceType.Poison, 56 ); SetResistance( ResistanceType.Energy, 54 ); SetSkill( SkillName.Wrestling, 110.1, 111.0 ); SetSkill( SkillName.Tactics, 100.7, 102.8 ); SetSkill( SkillName.MagicResist, 104.3, 116.3 ); Fame = 20000; Karma = -20000; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 10); } public override Poison PoisonImmune => Poison.Deadly; public override int TreasureMapLevel => 3; public override int GetDeathSound() { return 0x596; } public override int GetAttackSound() { return 0x597; } public override int GetIdleSound() { return 0x598; } public override int GetAngerSound() { return 0x599; } public override int GetHurtSound() { return 0x59A; } public TormentedMinotaur( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }