using Server.Items; namespace Server.Mobiles { public class Troglodyte : BaseCreature { public override string CorpseName => "a troglodyte corpse"; public override string DefaultName => "a troglodyte"; [Constructible] public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK { Body = 267; BaseSoundID = 0x59F; SetStr( 148, 217 ); SetDex( 91, 120 ); SetInt( 51, 70 ); SetHits( 302, 340 ); SetDamage( 11, 14 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 30, 35 ); SetResistance( ResistanceType.Fire, 20, 30 ); SetResistance( ResistanceType.Cold, 35, 40 ); SetResistance( ResistanceType.Poison, 30, 40 ); SetResistance( ResistanceType.Energy, 30, 40 ); SetSkill( SkillName.Anatomy, 70.5, 94.8 ); SetSkill( SkillName.MagicResist, 51.8, 65.0 ); SetSkill( SkillName.Tactics, 80.4, 94.7 ); SetSkill( SkillName.Wrestling, 70.2, 93.5 ); SetSkill( SkillName.Healing, 70.0, 95.0 ); Fame = 5000; Karma = -5000; VirtualArmor = 28; // Don't know what it should be PackItem( new Bandage( 5 ) ); // How many? PackItem( new Ribs() ); } public override bool CanHeal => true; public override void GenerateLoot() { AddLoot( LootPack.Rich ); // Need to verify } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.1 ) c.DropItem( new PrimitiveFetish() ); } public Troglodyte( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }