using Server.Items; namespace Server.Mobiles { public class Pyre : Phoenix { public override string CorpseName => "a Pyre corpse"; public override string DefaultName => "Pyre"; [Constructible] public Pyre() { IsParagon = true; Hue = 0x489; FightMode = FightMode.Closest; SetStr( 605, 611 ); SetDex( 391, 519 ); SetInt( 669, 818 ); SetHits( 1783, 1939 ); SetDamage( 30 ); SetDamageType( ResistanceType.Physical, 50 ); SetDamageType( ResistanceType.Fire, 50 ); SetResistance( ResistanceType.Physical, 65 ); SetResistance( ResistanceType.Fire, 72, 75 ); SetResistance( ResistanceType.Poison, 36, 41 ); SetResistance( ResistanceType.Energy, 50, 51 ); SetSkill( SkillName.Wrestling, 121.9, 130.6 ); SetSkill( SkillName.Tactics, 114.4, 117.4 ); SetSkill( SkillName.MagicResist, 147.7, 153.0 ); SetSkill( SkillName.Poisoning, 122.8, 124.0 ); SetSkill( SkillName.Magery, 121.8, 127.8 ); SetSkill( SkillName.EvalInt, 103.6, 117.0 ); SetSkill( SkillName.Meditation, 100.0, 110.0 ); Fame = 21000; Karma = -21000; } public override void GenerateLoot() { AddLoot( LootPack.UltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() { if ( Utility.RandomBool() ) return WeaponAbility.ParalyzingBlow; else return WeaponAbility.BleedAttack; } public override bool GivesMLMinorArtifact => true; public override int TreasureMapLevel => 5; public override bool HasAura => true; public Pyre( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }