using Server.Items; namespace Server.Mobiles { public class GreaterDragon : BaseCreature { public override string CorpseName => "a dragon corpse"; public override bool StatLossAfterTame => true; public override string DefaultName => "a greater dragon"; [Constructible] public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 ) { Body = Utility.RandomList( 12, 59 ); BaseSoundID = 362; SetStr( 1025, 1425 ); SetDex( 81, 148 ); SetInt( 475, 675 ); SetHits( 1000, 2000 ); SetStam( 120, 135 ); SetDamage( 24, 33 ); SetDamageType( ResistanceType.Physical, 100 ); SetResistance( ResistanceType.Physical, 60, 85 ); SetResistance( ResistanceType.Fire, 65, 90 ); SetResistance( ResistanceType.Cold, 40, 55 ); SetResistance( ResistanceType.Poison, 40, 60 ); SetResistance( ResistanceType.Energy, 50, 75 ); SetSkill( SkillName.Meditation, 0 ); SetSkill( SkillName.EvalInt, 110.0, 140.0 ); SetSkill( SkillName.Magery, 110.0, 140.0 ); SetSkill( SkillName.Poisoning, 0 ); SetSkill( SkillName.Anatomy, 0 ); SetSkill( SkillName.MagicResist, 110.0, 140.0 ); SetSkill( SkillName.Tactics, 110.0, 140.0 ); SetSkill( SkillName.Wrestling, 115.0, 145.0 ); Fame = 22000; Karma = -15000; VirtualArmor = 60; Tamable = true; ControlSlots = 5; MinTameSkill = 104.7; } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 4 ); AddLoot( LootPack.Gems, 8 ); } public override bool ReacquireOnMovement => !Controlled; public override bool HasBreath => true; // fire breath enabled public override bool AutoDispel => !Controlled; public override int TreasureMapLevel => 5; public override int Meat => 19; public override int Hides => 30; public override HideType HideType => HideType.Barbed; public override int Scales => 7; public override ScaleType ScaleType => ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); public override FoodType FavoriteFood => FoodType.Meat; public override bool CanAngerOnTame => true; public override bool CanFly => true; public override WeaponAbility GetWeaponAbility() => WeaponAbility.BleedAttack; public GreaterDragon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); SetDamage( 24, 33 ); if ( version == 0 ) { SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 ); SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90% Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery } } } }