using Server.Items; namespace Server.Mobiles { public class Reptalon : BaseMount { public override string CorpseName => "a reptalon corpse"; [Constructible] public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 ) { BaseSoundID = 0x16A; SetStr( 1001, 1025 ); SetDex( 152, 164 ); SetInt( 251, 289 ); SetHits( 833, 931 ); SetDamage( 21, 28 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Poison, 25 ); SetDamageType( ResistanceType.Energy, 75 ); SetResistance( ResistanceType.Physical, 53, 64 ); SetResistance( ResistanceType.Fire, 35, 45 ); SetResistance( ResistanceType.Cold, 36, 45 ); SetResistance( ResistanceType.Poison, 52, 63 ); SetResistance( ResistanceType.Energy, 71, 83 ); SetSkill( SkillName.Wrestling, 101.5, 118.2 ); SetSkill( SkillName.Tactics, 101.7, 108.2 ); SetSkill( SkillName.MagicResist, 76.4, 89.9 ); SetSkill( SkillName.Anatomy, 56.4, 59.7 ); Tamable = true; ControlSlots = 4; MinTameSkill = 101.1; } public override void GenerateLoot() { AddLoot( LootPack.AosUltraRich, 3 ); } public override WeaponAbility GetWeaponAbility() => WeaponAbility.ParalyzingBlow; public override int TreasureMapLevel => 5; public override int Meat => 5; public override int Hides => 10; public override bool CanBreath => true; public override bool CanAngerOnTame => true; public override bool StatLossAfterTame => true; public override FoodType FavoriteFood => FoodType.Meat; public override bool CanFly => true; public Reptalon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }