namespace Server.Mobiles { public class CrystalDaemon : BaseCreature { public override string CorpseName => "a crystal daemon corpse"; public override string DefaultName => "a crystal daemon"; [Constructible] public CrystalDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 ) { Body = 0x310; Hue = 0x3E8; BaseSoundID = 0x47D; SetStr( 140, 200 ); SetDex( 120, 150 ); SetInt( 800, 850 ); SetHits( 200, 220 ); SetDamage( 16, 20 ); SetDamageType( ResistanceType.Physical, 0 ); SetDamageType( ResistanceType.Cold, 40 ); SetDamageType( ResistanceType.Energy, 60 ); SetResistance( ResistanceType.Physical, 20, 40 ); SetResistance( ResistanceType.Fire, 0, 20 ); SetResistance( ResistanceType.Cold, 60, 80 ); SetResistance( ResistanceType.Poison, 20, 40 ); SetResistance( ResistanceType.Energy, 65, 75 ); SetSkill( SkillName.Wrestling, 60.0, 80.0 ); SetSkill( SkillName.Tactics, 70.0, 80.0 ); SetSkill( SkillName.MagicResist, 100.0, 110.0 ); SetSkill( SkillName.Magery, 120.0, 130.0 ); SetSkill( SkillName.EvalInt, 100.0, 110.0 ); SetSkill( SkillName.Meditation, 100.0, 110.0 ); Fame = 15000; Karma = -15000; PackArcaneScroll( 0, 1 ); } public override void GenerateLoot() { AddLoot( LootPack.FilthyRich, 3 ); } /* // TODO: uncomment once added public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.4 ) c.DropItem( new ScatteredCrystals() ); } */ public CrystalDaemon( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }